Game Prototyping (Unity)
Do you have an idea for a 3D or 2D game and want to make it a reality?
Here we can help you develop a functional prototype of your game, whether 2D or 3D, with Unity!
We develop everything from proof of concepts to complete prototypes with integrations. The platforms we work with are PC and mobile.
How is it done?
You give us the scope of your idea and we develop it. We maintain active communication to ensure the final result meets your expectations.
If you have a Game Design Document (GDD) or similar document, that's even better. We'll follow through and develop your idea and bring it to life.
What's included?
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Source code;
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Assistance with errors, even after delivery;
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Following a GDD, if you already have one ready;
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Application of effects, animations, sounds or models already available on the internet, for the best possible delivery.
What's not included?
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Production of original assets for the game (arts, sound effects, music and models).
Remember, this is a prototype and not the final game.
Types of prototypes
To align expectations, budget and needs of our clients, we created prototype type definitions.
This way, you can choose which type best meets your needs.
Proof of concept (Level 1):
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Description: Simple prototype, with core mechanics to validate basic gameplay.
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Includes:
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Implementation of basic controls (movement, interaction with objects).
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Use of generic assets for functionality testing.
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Objective: Validate an initial idea or test the viability of core mechanics.
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Expectation: Quick, cheap prototype, without visual polish, but functional.
Simple Gameplay Prototype (Level 2):
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Description: Expansion of the proof of concept, bringing more interactions and functionalities. A little more focus on visual and audio feedback, but still using simple shapes.
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Includes:
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Main game mechanics (advanced movement, combat, item collection).
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Integration of basic UI with key functionalities (menu, scoring, simplified inventory).
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Simple scenarios.
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Objective: Validate the main gameplay loop and the fluidity of the mechanics.
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Expectation: Functional prototype that simulates the game experience, but without focusing on the visuals.
Interactive Prototype (Level 3):
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Description: Presents a more complete experience with mechanics and a little more visual details.
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Includes:
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All game mechanics with greater refinement.
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Interactive UI and functional navigation (basic menus and HUD).
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More immersive scenarios with ProBuilder and organization of ready-made assets for an initial setting.
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Sounds and placeholder visual effects to test the atmosphere.
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Objective: Offer an experience close to the final gameplay.
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Expectation: More complete prototype, still using ready-made assets, focused on gameplay and experience.
Basic Vertical Slice Prototype (Level 4):
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Description: Simulation of a small section of the final game, focusing on mechanics and basic visual integration.
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Includes:
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All mechanics and features finalized for a small section of the game.
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Refined UI, simulating the final navigation experience.
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Sound effects, visuals, and asset organization of pre-existing quality, but without customizations.
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Objective: Provide a playable sample for feedback, showing the game in a representative structure.
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Expectation: Prototype closer to completion, with experience simulation without production of new assets.
Fill out the form and place your order.