Multi-threading in Unity
Unity's Job System is a parallel processing technology designed to improve the performance of games and applications;
This feature allows developers to create tasks (jobs) that can be executed in parallel on multiple processor cores, significantly improving efficiency and performance.
Benefits
Performance : Improves performance by dividing large tasks into several smaller ones, allowing them to be executed simultaneously.
Scalability : Takes better advantage of multicore processors, making the game more scalable and responsive.
Ease of Implementation : Unity provides a relatively simple API for creating and managing jobs, allowing developers to integrate the Job System without needing in-depth knowledge of parallel programming.
Some of the use cases for this tool are:
State system updates;
Calculations with positions and rotations;
UI updates;
Simulations;
Mass physics calculations;
AI;
Rendering and animation;
and many others...
Although it is an incredible technology, it is not very widespread among developers.
We want to be a guide so that studios can use this tool in their games.
That is why we are going to offer a service, so that you can know where and how to implement the JOB SYSTEM in your project.
Do you want to have this technology in your game?