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Multi-threading in Unity

Unity's Job System is a parallel processing technology designed to improve the performance of games and applications;

This feature allows developers to create tasks (jobs) that can be executed in parallel on multiple processor cores, significantly improving efficiency and performance.

Benefits

  1. Performance : Improves performance by dividing large tasks into several smaller ones, allowing them to be executed simultaneously.

  2. Scalability : Takes better advantage of multicore processors, making the game more scalable and responsive.

  3. Ease of Implementation : Unity provides a relatively simple API for creating and managing jobs, allowing developers to integrate the Job System without needing in-depth knowledge of parallel programming.

Some of the use cases for this tool are:

  • State system updates;

  • Calculations with positions and rotations;

  • UI updates;

  • Simulations;

  • Mass physics calculations;

  • AI;

  • Rendering and animation;

  • and many others...

Although it is an incredible technology, it is not very widespread among developers.

We want to be a guide so that studios can use this tool in their games.

That is why we are going to offer a service, so that you can know where and how to implement the JOB SYSTEM in your project.

Do you want to have this technology in your game?

Job System

Request received!

Available on freelancer platforms:

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